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Self made level design tools

Elemental Tower Defense gameplay

Overview

Reflection

What I Used

C#
Unity
Git

Features

• Wave system
• Music
• Different towers
• Tower sell mechanic

Development Sheet

Enemy system gif
void Update()
{
    if (isPlacingTower)
    {
        FollowMouseWithTower();

        if (Input.GetMouseButtonDown(0))
        {
            Tower tower = currentTower.GetComponent();
            tower.isPlaced = true;

            PlaceTower();
        }
    }
}

Tower placement

With left mouse button you can place towers around the map up to 7 towers.

  • tower follows mouse until placed
  • Limit of 7 towers
  • Can place everywhere
Attack system gif
public void SellTower()
private void SellTowers()
{
    foreach (Transform t in towerList)
    {
        currency.AddMoney(50);
        Destroy(t.gameObject); 
    }
    towerList.Clear();
    placement.towerAmount = 0; 
}

Tower sell

The towers sell mechanic lets players sell all their towers at once for currency

  • Sells all towers at once
  • Low currency return
  • strategic button to use
Wave system gif
    void Start()
    {
        m_CurrencyText.text = "$: " + Money.ToString();
    }

    void Update()
    {
        
    }

    public void AddMoney(int money)
    {
        Money += money;
        m_CurrencyText.text = "$: " + Money.ToString();

    }

    public void RemoveMoney(int money) 
    {
        Money -= money;
        m_CurrencyText.text = "$: " + Money.ToString();
}

Currency System

The currency system lets players earn money by killing enemies to buy new towers.

  • can buy different towers
  • 50$ with each kill
  • Improves replayability

GitHub: github.com/Flyboyace/BO-tower-defense

Project Type: Tower defense game

Genre: TD

Engine: Unity

Role: Solo Dev

Status: Done